Game Log 2 – Play



Expert Council Presentation
During the Expert Council session, we presented our game concept, focusing on the unique blend of tactical stealth strategy set in medieval Portugal, centered around a young agile protagonist. We showcased key gameplay mechanics such as infiltration, espionage, and turn-based strategic combat, highlighting the narrative decisions that impact the unfolding story.
The council appreciated our approach to combining historical themes with engaging gameplay and narrative choices that emphasize player agency. They recognized the potential of our stealth mechanics and the tactical depth offered by turn-based encounters.
Feedback Received
- Strengths:
- The historical setting and narrative context were praised for being immersive and educational.
- Tactical stealth gameplay was considered engaging and well-designed for a small indie team.
- The decision-making layer adds meaningful player impact on the story’s direction.
- Suggestions:
- Improve tutorial clarity on stealth mechanics to help players understand risk vs. reward.
- Add more variety in enemy behavior and patrol patterns to increase replayability.
- Consider expanding the narrative branching to deepen player immersion and consequences.
- Optimize scene transitions for smoother gameplay flow and prevent positional glitches.
Reflections
The Expert Council session was invaluable for refining our game’s direction. Their feedback confirmed the strengths of our core mechanics and historical narrative while highlighting areas for improvement, especially in player onboarding and gameplay polish.
We realized the importance of clearer player guidance during stealth missions to reduce frustration, and the need to add more enemy variety to keep encounters dynamic.
Moving forward, we plan to:
- Enhance the tutorial system with step-by-step guidance and in-game tips.
- Develop additional AI behaviors to diversify stealth challenges.
- Expand narrative branches with more impactful player choices.
- Fix technical issues related to scene transitions and player positioning.
Get Sombra de Vitiória
Sombra de Vitiória
Status | Released |
Author | Reyx34 |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Pixel Art, Singleplayer, Top-Down |
More posts
- Game Log 4 – Create18 days ago
- Game Log 3 – Imagine18 days ago
- Game Log 1 – Experience18 days ago
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