Game Log 4 – Create

Game Delivery
After countless hours of brainstorming, prototyping, and refining, we proudly present our game. Throughout the game jam, we aimed to blend medieval history with tactical strategy, crafting an immersive experience that challenges players to think critically and adapt to their surroundings.
Final Gameplay Experience
The game now offers:
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Dynamic Stealth Mechanics: Players must navigate the castle without being detected by the vigilant guards.
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Rich Historical Context: Inspired by medieval Portugal, the game provides an authentic experience rooted in folklore and history
The Team's Journey
Reflecting on our journey, we started with a simple concept: to create a strategy game that captures the essence of medieval resistance. Our initial challenges revolved around balancing combat and stealth mechanics while keeping the gameplay fluid.
Key Milestones
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Concept Phase: We defined the core gameplay and historical setting.
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Development Phase: Implementing mechanics and refining the guard AI.
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Playtesting: Gaining invaluable feedback and iterating on player suggestions.
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Polishing: Enhancing visual cues, optimizing transitions, and fine-tuning controls.
Get Sombra de Vitiória
Sombra de Vitiória
Status | Released |
Author | Reyx34 |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Pixel Art, Singleplayer, Top-Down |
More posts
- Game Log 3 – Imagine18 days ago
- Game Log 2 – Play18 days ago
- Game Log 1 – Experience18 days ago
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